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I'M

AxelLiew FengMing

Game & Level Designer
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I am a professional Game and Level Designer who dabbled in entrepreneurship and worked with new technologies like VR/AR and Face Detection AI. I love crafting experiences and work on solutions that are out of the box. I graduated from DigiPen Institute of Technology Singapore on May 2013 with a Bachelor of Arts in Game Design.

Experience

MY JOURNEY SO FAR
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2019-Present

Kixeye Canada

 Game Designer
 

I am part of the Live-Ops team for the game Battle Pirates. I am responsible for PvE/PvP content, Level/Target design, Gameplay design and Live-Ops/Events design. Battle Pirates is a Facebook Online Strategy game that was 8 years old when I joined. I breathe new life into it, creating new levels and mechanics that excite old players and bring in new ones. I tuned damage for levels in Live events to ensure the event is profitable and hits our daily target. I have also trained and onboard new designers for the team.

2014-2017

MindsNHands Pte Ltd

Co-Founder / Game Designer
 

Wiz (previously known as NinjaFuse) is a smart toy and controller designed ground up to nurture family bonds through collaborative play between adults and children. It seamlessly bridges the gap between physical play and digital games, developing creativity, social skills and psycho-motor skills in children.

I conceptualize, design and prototype new features and content for our products. I advocated for user centered experience design and present designs to internal stakeholders and other team members. I was also responsible with conducting frequent,iterative usability testing in parallel with development and maintaining and evolving a set of design pattern and standard. I was in-charge of project management of any software application/content projects we may have.
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2010-2013

Digipen Institute of Technology

Bachelors of Arts in Game Design

2013-2014

Pactera Asia Pte Ltd

QA Tester

Tested game peripherals for Razor, this was temporary one month contract job. The company was impressed with my performance and they offered me a part-time position.

2018-2018

Nanyang Technological University

Project Officer / Game Designer

 As part of the IntelliK Team, My primary role is to design game templates, product design and UI/UX. I also worked on various other separate games that the team creates that is not part of the IntelliK game editor pipeline, such as the Popcorn Chomp mobile game. Popcorn Chomp uses the earlier version of the AI to detect facial inputs as part of the game mechanic.

2008-2010

Singapore Armed Forces

National Service

Combat Engineer Speacialist

2005-2008

Nanyang Polytechnic

Diploma in Digital Media Design

Experience

PORTFOLIO

MY LATEST WORK.
PORTFOLIO
Professional

SKILLS

MY KNOWLEDGE LEVEL 

GAMEPLAY DESIGN

95%

LEVEL DESIGN

95%

UI/UX DESIGN

70%

UNREAL ENGINE

85%

UNITY

60%

PHOTOSHOP

85%

ILLUSTRATOR

85%

FLASH

85%

3DSMAX

85%

MAYA

60%

AFTER EFFECTS

80%

CONTACT

Contact

Victoria, BC, Canada

+1 250 217 0313

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